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Finally figured out why my board game nights were dragging

I always used a stopwatch for turns in our group thinky games like Gaia Project, but last week I swapped to a 30-second chess clock per action and wow, the whole 4 player game finished in 90 minutes instead of 3 hours lol. Has anyone else tried time limits per action instead of per turn?
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umar59
umar5924d ago
... my buddy tried that with Scythe and one guy was so stressed he just started placing workers randomly haha. Kinda backfired for them honestly.
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stella_lane
In my experience having one person play the automa instead really helped. Took the social pressure off and everyone had more fun.
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williamm82
williamm8211d agoMost Upvoted
That Scythe thing is interesting cause I've seen that happen too. Was it the same person calling all the moves or did you rotate who played the automa each game? I feel like that could make a huge difference. Because if one person is stuck doing it every time they might get decision fatigue and just phone it in like your buddy's friend. In my group we tried having the automa player sit out of the scoring entirely and just focus on running the bot, which actually worked better for us since they didn't have to worry about their own strategy. Did you guys have the automa player also competing for points or were they just a pure GM role?
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